Moving 3D Box in free space #include #include #include #include #define MAGFY 20 class Bline { private: int CEN_X,CEN_Y,radius,X,Y,i,j; public: void line1(int x1,int y1,int x2,int y2,int x3,int y3,int x4,int y4); }; void Bline::line1(int x1,int y1,int x2,int y2,int x3,int y3,int x4,int y4) { CEN_X = (x1+x2)/2 + (x3-x2)/2; CEN_Y = (y1+y2)/2 + (y3-y2)/2; //radius = (x1+x2)/2; for(;!kbhit();) { delay(300); cleardevice(); //1st box line(x1,y1,x2,y2); line(x1,y1-20,x2,y2-20); // line(x3,y3,x4,y4); line(x3,y3-20,x4,y4-20); // line(x1,y1,x4,y4); line(x1,y1-20,x4,y4-20); // line(x2,y2,x3,y3); line(x2,y2-20,x3,y3-20); // //2nd box line(x1,y1,x1,y1-20); line(x2,y2,x2,y2-20); line(x3,y3,x3,y3-20); line(x4,y4,x4,y4-20); //some point which will be moving around 3Dbox //line(x2+40,y2-20,x2+40,y2-20); //rectangle(x2,y2,x4,y4); //1st Quadrant if(x1>CEN_X && y1CEN_Y) x1++,y1++; if(x1==CEN_X && y1>CEN_Y) x1++,y1--; if(x1>CEN_X && y1>CEN_Y) x1++,y1--; if(x1>CEN_X && y1==CEN_Y) x1--,y1--; //2nd Quadrant if(x2>CEN_X && y2CEN_Y) x2++,y2++; if(x2==CEN_X && y2>CEN_Y) x2++,y2--; if(x2>CEN_X && y2>CEN_Y) x2++,y2--; if(x2>CEN_X && y2==CEN_Y) x2--,y2--; //3rd Quadrant if(x3>CEN_X && y3CEN_Y) x3++,y3++; if(x3==CEN_X && y3>CEN_Y) x3++,y3--; if(x3>CEN_X && y3>CEN_Y) x3++,y3--; if(x3>CEN_X && y3==CEN_Y) x3--,y3--; //4th Quadrant if(x4>CEN_X && y4CEN_Y) x4++,y4++; if(x4==CEN_X && y4>CEN_Y) x4++,y4--; if(x4>CEN_X && y4>CEN_Y) x4++,y4--; if(x4>CEN_X && y4==CEN_Y) x4--,y4--; } } int main() { int GD=DETECT,GM; Bline line1; initgraph(&GD,&GM,"c:\tc\bgi"); //according to your own computer (TC\BIN) Directory line1.line1(5*MAGFY,7*MAGFY,1*MAGFY,3*MAGFY,3*MAGFY,1*MAGFY,7*MAGFY,5*MAGFY); getch(); restorecrtmode(); closegraph(); return 0; }
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